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  • Freetrader class guide

    FT's are freetraders nothing more nothing less.

    They are the most underestimated class in-game, a group of skilled high lvl freetraders are extremely hard to sink.

    The main function of a FT is to ship & trade or play the economy & have several unique armed cargo ships for this purpose.
    Often FT ships have advantages in combat because of their large crews & extra ship speed buffs.
    FT's like all classes do not have to craft but most players imagine them to do so.

    All classes can be shipwrights but Potbs is designed so that all classes need to do combat for the majority of their exp.
    Progression can be very slow for those that wish to avoid combat & solely craft because the exp rewards for crafting alone are minimal.
    To compensate for this Freetrader have a unique series of delivery missions that reward high exp.

    FT's have 40 skills and 25 skill points which means they can choose to be economic, combat or be a mixture of both.
    FT's are able view all nations auction houses but special attention needs to be taken to faction that allows trade in other nations ports paticularly if they wish to combat for contention points.
    FT's are also able to manufacture goods quicker than other classes using advanced strutures & skills to evade up to 50% tax in foreign ports.

    FT's are not meant to suck at combat so choose your FT skills wisely to play the style you want.
    A good startegy is to lvl up using combat skills & then re-assign skills to the economic types later in the game.
    They are also able to command any other warship that is not unique to class & have the best repair skill available at the expense of some low cost items available from most auction houses.

    The primary goal of a FT should be to play the economy by whatever means including economic warfare to ensure his nation's shipwrights are supplied with all the materials needed for their warship construction industry & at the same time make some profit.

    Many Freetraders are happy to trade with all nations including pirates. Others work exclusively within their society or nation, this is a personal choice.

    All in all a skillful versatile class to play.

  • #2
    There are a few level milestones that are important to freetraders focusing on economy:

    7 - This is when you can get the Trade Connections skill that lets you speak on trade and view/buy from all the auction houses.

    11 - This is when you can have all three of the economy skills that let you use advanced recipes from the FT recipe books you can get at your capitol in the company office. You can't buy the books unless you have the required skill. The Port Royal guy seems to be missing, but everyone can buy from the one in San Juan.

    30 - This is when you can build advanced buildings and large shipyards.

    45 - This is when you can build a master shipyard.

    A few other things:

    - Only freetraders can see the Trade chat. Even though non-freetraders can turn on the channel, they won't see the chat. This is one of the most common misconceptions I see in the game. Trying to sell you Alexanders over Trade isn't going to get you very far

    - Freetraders get more advanced recipes from career missions, so leveling up after 30 does serve a purpose even if you are only concerned about the economy.

    - Every FT should have a Bermuda Trader's Sloop rigged for speed. This is useful for quickly moving a little cargo, and fairly safely moving expensive cargo like deeds through red zones. A properly equipped Trader's Sloop is almost impossible to catch.

    - Choose the Professor's side in the main storyline, because you will get an item that gives +10% OS speed.

    - Complete the Lust quests in Irish Point in your 30s to get an item that gives +8% OS speed and can stack with the others.

    - Don't join OS xp groups attacking convoys, because you will ruin your rep with the trade unions and not be able to use their AHs. If possible just fight pirates, they give better db rewards anyway. Killing ships in missions doesn't effect your rep.

    - Always ask on Trade before buying a big ticket item in the AH, chances are someone will be willing to sell it to you cheaper.

    - The combination of advanced buildings and advanced recipes can give you almost 40% more production on applicable items than a non FT.
    Last edited by Xavin; 03-25-2008, 01:09 PM.

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    • #3
      Originally posted by Xavin View Post
      If possible just fight pirates,
      Pirate gangs, not bretheren or smugglers.

      Comment


      • #4
        The Free Trader mattra is:

        Speed is life.

        Learn it love it.

        When hauling goods from one port to another the haul doesn't start from where you pick up the goods but from where you leave the port with the ship for the trip. Plan ahead or swim home.

        Don't fear the red! But respect it.

        Have diffrent haulers for diffrent types of hauling.

        Learn to also stage some of your hauling when needed.

        Staging of hauling is moving the goods part of the way in one ship and swapping them to another ship or warehouse on the way to final destination.

        This is particularly important for red zones. Move your goods to a port outside of the start of the red zones and then move those goods with a faster ship to the port that is in the red zone that you need them at.

        Use the regional AH's. They each give you a free warehouse. They make great staging areas.

        If you can't afford to lose it don't take it in a red zone period. Or if you have absolutly no choice then get an escort or plan it for a low server traffic time and move it then.

        In avatar combat remember a FT has just as many skills as any other player that are all for combat. And you can change to any style of avatar combat you like.

        Nothing says it will be a bad day for a pirate like an FT that charges him boards and takes him out and then continues on his way.

        If you do chose to go heavy combat you can do very well in either a tackler role or even a line ship role. And the best thing is you can swap between those roles with a quick ship change or a good general all around ship that does both well.

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        • #5
          main freetrader benefits:

          * ability to see all AHs
          * hauling ships (fast, large and cheap) and OS speed buff
          * good starting rep enabling trade with all factions (!)

          - you can spec for very high spike damage [Oliphant!]
          - you can spec for very fast running away [Trader sloop!]
          - very good repairs if you have the mats (repair bundle, carpenter)

          - class quests dont require combat spec or maxed warships
          - some nice group buffs

          main drawback:
          *you cant have it all: going for the eco benefits at low/mid lvl means you will lvl slow; going for combat build takes away lot of the unique FT benefits. Even at 50, chances are you will feel the skills you lack just as much as the skills you have.

          Comment


          • #6
            Originally posted by LeperQueen View Post
            main freetrader benefits:
            main drawback:
            *you cant have it all: going for the eco benefits at low/mid lvl means you will lvl slow; going for combat build takes away lot of the unique FT benefits. Even at 50, chances are you will feel the skills you lack just as much as the skills you have.
            Very true. With the way the skills are now you can choose to either have a manufacturing/smuggling FT or a combat FT, but not both at the same time. It's almost always better to start off with the combat skills and then respec before you get more than 3 ships, even if you want a manufacturing FT. It is quite possible to level a manufacturing specced FT from the start, but I wouldn't recommend it for a beginner, since you won't have many useful skills to lean on.

            Pirate gangs, not bretheren or smugglers.
            True, I should have made that distinction.

            - The San Mateo has more capacity, but the Sultan is much faster on the OS, and therefore better for long trade runs unless you really need the capacity. OS speed is not related to the max speed stat in the ship info.

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            • #7
              Forgot about

              You guys forgot about level 5!

              Level 5-Allows you to capture a ship.When you capture one you get a pennant that you can give to the person in the TradeHouse in: French:Point-a-Pitre Pirate:Tortuga British:_______
              and Spanish:San Juan.

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              • #8
                British: Port Royal.

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                • #9
                  - you can spec for very high spike damage [Oliphant!]
                  hey! dont forget about the Mont Blanc, or the Herc Heavy! easily more then 1000 damage for a well spec'd FT!!!

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                  • #10
                    Originally posted by pirateylordy View Post
                    hey! dont forget about the Mont Blanc, or the Herc Heavy! easily more then 1000 damage for a well spec'd FT!!!
                    ZOMBIES ARE EVIL

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                    • #11
                      when this was written piratelordy MBs didnt exist and FTs couldnt use HHs

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                      • #12
                        Originally posted by Kivek View Post
                        ZOMBIES ARE EVIL
                        I LOL'ed so hard it hurt (had 4 wisdom teeth pulled today).

                        And yeah, FTer's didn't have Heavy 'Hercules' and the MB came even later IIRC.

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                        • #13
                          Originally posted by Kivek View Post
                          ZOMBIES ARE EVIL
                          ?????
                          what?

                          Comment


                          • #14
                            Originally posted by pirateylordy View Post
                            ?????
                            what?
                            Zombies are evil!

                            I assume Kivek works in the world of computers where we have the notion of Zombie processes and the likes. In IT, a zombie process would be one that is out-of date, left behind, should have been killed off or restarted when a controlling process ended.

                            So I guess this is a Zombie thread... out of date in other words!

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                            • #15
                              um u can makae speed gunn FT as well , 4 instance u are a upp coming FT .
                              go 4 full line of destrucion skills , repair skill and the shield skills
                              get in to a van horn at lvl12 and u will get a fast realoade FT round lvl14-15 that can get ridd of enemys prity fast. and take good deal of dmg and repair youre ship , just make sure u go 4 spped gunns or perfected cannons is my advise

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