Potbs Modifying Pirates local.ini

edited August 2015 in Game Help
Post edited by Jack O'Conner on

Comments

  • edited August 2015
    Old post:

    Avast ye mateys!
    This is how you can change your camera zoom out settings to allow for a much greater zoom than the in-game settings actually permit.
    Go to your PotBS folder (usually located in C:\\Program Files\ Pirates of the Burning Sea) and find your "Pirates.ini" file (others refer to it as "Pirates_local.ini" but my game only has "Pirates.ini" so that's what I used:P)
    Now use the search function (CTRL+F) to find Camera and modify the values accordingly:
    [Camera]

    [CONSTRAINTS_SAILINGMAP]

    pitchRestricted = false
    maxPitch = -15;
    minPitch = -85;

    enforceFloor = true;
    floorInCM = 100;

    offsetHeightMax = 1500000;
    offsetHeightMin = 25;

    offsetRadiusMax = 6000000;
    offsetRadiusMin = 200;

    [CONSTRAINTS_AVATAR]
    maxCameraCorrectionRotationSpeed = 10
    minCameraCorrectionRotationSpeed = 3.75
    These control the swing of the camera when you move your avatar around. By playing with these you can make the camera either stick rigidly to your avatar and move/stop when it does or alow some delay so the camera moves slightly after the avatar and stops slightly after. From BSharp: the first number is the speed of the camera, the second is the slow down at the tail end of the journey.


    [CONSTRAINTS_SHIP]

    pitchRestricted = false
    maxPitch = -1
    minPitch = -90

    offsetHeightMax = 300000;
    offsetHeightMin = 1500;

    offsetRadiusMax = 450000;
    offsetRadiusMin = 200;

    This section is your instance camera settings. setting pitch restricted to false allows you to rotate below the waterline and see below your boat, if you don't want that ability, then set pitch restricted to true. The offsetheightmax is your max camera distance...300k is way back..much further than normal.The Radius max I believe adjust how the camera moves, but I havent played with this setting yet, only the pitch restrict and the offsetheightmax.
  • edited August 2015
    Another post

    *Disclaimer: Do this BEFORE launching the game.

    There are many ways to mod the local map. To simplify things, here's the mod I use and how to use it.

    NOTE: The pirate_local.ini file does not exist by default. You are not replacing a file. You are creating a new one. DO NOT SAVE THIS FILE AS pirate.ini DO NOT REPLACE pirate.ini WITH THIS FILE.

    1. Open up Windows Notepad
    2. Copy the following text and paste it into Notepad


    [Ui]
    IFFIconColor_NPC_ally=.3 .56 .3 1
    IFFIconColor_PC_PVPon_enemy=1 .26 1 1

    3. Choose "Save As" from the "File" menu.
    4. Name the file "pirate_local.ini" (without the quotation marks).
    5. Save it to C:/Program Files/Flying Labs Software/Pirates of the Burning Sea

    Voila, enemy players will now appear as purple icons on your local map in the red zone, and your allies will appear as the light blue!


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    If you are feeling the need for more customization, here's how to do it, link included:

    http://www.burningsea.com/forums/showthread.php?t=12013&highlight=pirates_local.ini


    Quote:
    Originally Posted by Dromio
    I thought it might be a good idea to detail some of the things that can be placed in the Pirates_local.ini file as a reference.

    First off this file should be found in your Pirates of the Burning Sea directory. Don't confuse it with the PIRATES.INI, there are two separate files. If you don't have a Pirates_local.ini, you can create it. The Pirates_local.ini file is the file where you can override settings in the Pirates.ini file. So in theory any setting in the Pirates.ini should be valid for the Pirates_local.ini. That doesn't mean that all of them will work, or that it's a smart idea to go flailing around in there.

    Here are the settings I have been able to find that can be inserted into the Pirates_local.ini file with comments to try and help clarify what they do. Note that any changes in this file require a restart of the application to take effect. If anyone has seen any other settings, please let me know and I'll add them. Please note the scroll bar in the code section, and also that very few, if any, of these entries are necessary, and some of them may no longer work.




    [UI]
    sdc=true
    ;This allows for use of the /addmetric command to show performance counters within the game.

    ;Also in the UI section you can use:
    levelColor_you=1 1 1 1
    levelColor_friend=0 .7 .7 1
    levelColor_group=.35 .35 1 1
    levelColor_neutral=1 1 1 1
    levelColor_enemy_trivial=.8 .8 .8 1
    levelColor_enemy_easy=0 1 0 1
    levelColor_enemy_moderate=1 .55 .91 1
    levelColor_enemy_hard=1 0 0 1
    levelColor_enemy_harder=1 0 .5 1

    IFFColor_default=1 1 1 1
    IFFColor_you=1 1 1 1
    IFFColor_derelict=.5 .5 .5 1
    IFFColor_NPC_ally=0 1 0 1
    IFFColor_NPC_neutral=1 1 0 1
    IFFColor_NPC_hostile=1 0 0 1
    IFFColor_PC_PVPoff=0 0 1 1
    IFFColor_PC_PVPoff_group=0.1 .5 1 1
    IFFColor_PC_PVPon_group=0.1 0.5 1 1
    IFFColor_PC_PVPon_ally=0 1 0 1
    IFFColor_PC_PVPon_attacker_only=.8 1 0 1
    IFFColor_PC_PVPon_victim_only=1 .8 0 1
    IFFColor_PC_PVPon_enemy=1 0 0 1

    worldMapIconColorPirate=0 0 0 1
    worldMapIconColorSpain=1 1 0 1
    worldMapIconColorEngland=1 0 0 1
    worldMapIconColorFrance=.30 .41 1 1
    worldMapIconColorDutch=0 1 0 1
    worldMapIconColorCarib=0 1 1 1
    worldMapIconColorDenmark=1 0 1 1
    worldMapIconColorMayan=1 1 1 1
    worldMapIconColorJesuit=0.5 0.5 0.5 1

    skillShopCantPurchaseColor=1 .39 .39 1
    skillShopAlreadyOwnedColor=.67 .67 .67 1

    friendsOnlineColor=1 1 1 1
    friendsOfflineColor=.8 .8 .8 1

    shipStatsGoodColor=0 1 0 1
    shipStatsBadColor=1 0 0 1
    shipStatsNormalColor=1 1 1 1

    ;These are all different color setttings in the game. The color is defined as Red Blue Green Alpha on a percentage scale. So 1 1 1 1 is white.


    [CommandLine]
    useMyDocuments=false
    ;Makes screenshots go into your PotBS folder rather than your My Documents folder


    [Logger]
    Mission=Info
    Combat=Info
    Combat_Totals=Info
    Encounter=Info
    ConsoleCommand=Info
    Chat_Messages=Info
    ;These options determine what gets put into the logs stored on your computer for each session. Logs are stored in your My DocumentsPirates of the Burning Seas folder. Note that you will get logs even if without an entry in the INI, but they will contain less information. Not all of these may work any more, and be careful about making your logs too big, they could cause issues.


    [ShipManager]
    sailingMapScale=1
    ;This will change the scale of the ships displayed in the game, making them larger. Originally presented by Taelorn as a workaround for those people that felt that the open sea sailing felt too fast, this definitely makes it feel slower.


    [ClientInfoManager]
    zoomRanges = 10,25,50,75,100,250,500,750,1000,2000,3000,4000,5000,7500,10000
    ;From Toshiro: Increases your zoom range for the Open Sea


    [CONSTRAINTS_SAILINGMAP]
    offsetRadiusMax = 200000;
    ;From Toshiro: Affects the map size maximum


    [CONSTRAINTS_AVATAR]
    maxCameraCorrectionRotationSpeed = 10
    minCameraCorrectionRotationSpeed = 3.75
    ;From Toshiro: These control the swing of the camera when you move your avatar around. By playing with these you can make the camera either stick rigidly to your avatar and move/stop when it does or alow some lag so the camera moves slightly after the avatar and stops slightly after. From BSharp: the first number is the speed of the camera, the second is the slow down at the tail end of the journey.


    Adding a semi-colon at the beginning of a line in the INI will comment the line out, making it not apply without losing the text of the line. See my comments in the code for an example.

    I hope this is helpful for people to reference, and hopefully help test.
  • Whether it is possible as that to increase a zone of a portrayal of the ships? What would specification of the ship not fall with distance?
Sign In or Register to comment.